(NEW YORK, NY) -- Virtual Reality (VR) is one the fastest-growing areas of creative expression and technical innovation, making it the new frontier in storytelling. With more and more storytellers looking to break into this new medium, the New York Film Academy is now offering three distinct hands-on VR programs, beginning February 6, 2017. You can learn about these programs at an Interactive Open House and Information Session on Saturday, Dec. 10, 2016, from 2:00pm-4:00pm.
Chair of Animation & Game Design Phoebe Elefante and Chair of Short-Term Filmmaking Jonathan Whittaker will present an overview of the 360/VR landscape, the incredible creative and financial opportunities, and the hands-on, intensive workshops designed to build the conceptual and practical foundations for those interested in using 360 video and interactive VR to express their creative visions.
"In a medium where the rules have not yet been written, VR presents such a unique opportunity for the storytellers of tomorrow as our students will be able to blaze new trails and quickly become leaders of the industry," said Whittaker.
Following the presentation, guests are invited to experience the 360 video and interactive VR content created by NYFA’s slate of VR Instructors, all of whom are working professionals leading the revolution of content in this new medium.
The Open House will be held at 17 Battery Place in New York City. You can RSVP to attend at vr@nyfa.edu.
“VR is unlike any other audio-visual storytelling platform because it immerses users inside an experience and gives them agency — thereby invoking a depth of emotion and interactivity comparable to real life,” says Phoebe Elefante, Chair of Animation.
The three NYFA VR programs will be broken down into the following:
The New York Film Academy’s hands-on short-term virtual reality programs, guide students in concept development, design, and production of their own interactive VR experiences, games and 360-degree films. By utilizing industry-standard VR techniques under the guidance of experts in the ever-growing VR industry, our eight-week programs aim to provide students with a practical foundation in VR production.
VR brings together computer-generated images, animation, programming, user experience design, game design, live action 360 video, non-linear screenwriting, and transmedia narrative design to create a holistic experience. The uses of VR are also seemingly endless. Virtual, augmented, and mixed realities have applications across industries, from games, documentary, narrative filmmaking and other entertainment, to mental health, journalism, architecture, and weight loss.